Destiny 2's New Single-Use Armor Shaders Are Upsetting Players

Destiny 2's New Single-Use Armor Shaders Are Upsetting Players

Destiny 2's New Single-Use Armor Shaders Are Upsetting Players

Now that Destiny 2 is live for everyone across the world fans are starting to dig into the game from all angles, and some of them are not happy with what they've found.

Once you have completed Destiny 2's Red War story campaign and reached level 20, check in with all the vendors and NPCs in the social space for a range of rewards, including a Sparrow.

What happens if you get a new set of gear?

The worst part about all this is that there was no mention of this change whatsoever in the weeks leading up to Destiny 2's launch.

In this Destiny 2 Bright Engrams Farming Guide, we have detailed everything you need to know about farming Bright Engrams to purchase items such as Sparrows, Shaders, Ghost Shells, etc.

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The armor-recoloring items would give a new splash of color to your entire outfit in the first game, but it benefitted greatly in that the shaders stayed in your inventory upon unlocking them. Bungie's sequel makes so many little quality of life improvements on the original that it's hard to count them all, but those two relatively minor tweaks are dominating the community conversation a few days after launch.

Given that Destiny is a loot-focused game in which you're constantly getting new gear, this is a unusual decision. That's right, paintjobs. In the original Destiny, shaders were used to fully change the look of your Guardian's armor, with different colors and textures. But as positive as the internet's reaction to the game has been, there is one issue that has a significant portion of the community up in arms. In essence it takes the Chroma system of cosmetics that was introduced for some armour in the original Destiny after Rise of Iron and spins it out across the whole game with microtransactions.

Further, while players can collect shaders in batches just by playing Destiny 2, Bungie also sells shaders in microtransactions.

The top-voted thread on the subject - titled, "Do not spend a SINGLE CENT on micro transactions until shaders become unlimited use" - makes it clear what the problem is: "Shaders being one time use is a deliberate decision to make an aspect of the game worse for the sake of profit".

The complaints revolve around bright engrams, which are essentially Destiny 2's version of loot crates and can only be bought with the in-game currency silver at a cost of 200 silver per engram. If you want to change the color of your gun, or shoes, or whatever, you can do that.

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